Hello, I'm

AJ

3D Artist/Game Designer

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About Me

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Experience

3 years
Game Development & 3D Art

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Education

Bachelor of Game Design (Major in Animation)
Griffith Film School 2025

I am a 3D Artist and Game Designer, finishing my Bachelor of Game Design at the Griffith Film School in 2025. I have experience in game development in a professional studio setting, and have worked on a variety of projects. I am experienced in Unity & Unreal Engine 5, and have a wide range of experience in 3D programs, as well as various other tools. I am always looking to learn new skills and expand my knowledge. I love learning anything & everything about game design, and I am always up for a challenge. I am able to work with anyone in a team or independently, and I am ardent about creating games and bringing beautiful projects and works to life, whatever it takes.

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Explore My

Experience

3D Art & Game Development

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Unity

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Unreal

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3DS Max

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Blender

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Substance Painter

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ZBrush

Coding

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C#

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Unreal Blueprints

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Visual Studio

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Github

Other Programs

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Pro Tools

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CSP

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Browse Recent

Projects I Have Worked On

TumbleTail logo

TumbleTail – Game Studio

Tesseract poster

Personal Works

Flight Path poster

Flight Path – Animation Studio

Dragonkin still frame

Dragonkin – Animation Studio

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Griffith Game Studio

TumbleTail: "The Bush is Calling"

3D Artist

TumbleTail Screenshot

TumbleTail

TumbleTail is a 2025 family friendly 3D platformer based in Australia’s very own back yard. Playing as a young Tasmanian devil named Tilly, players will race across Australia’s terrain searching for her runaway brother Declan. Inspired by the biodiversity of Australia, players will traverse through bush, country, and caves solving puzzles, collecting items, and will even have the chance to battle the invasive plant species of Australia. Along the way you will meet a diverse cast of other anthropomorphic characters that will need your help, setting you on tasks and quest that will lead you closer to your brother. Run, jump, explore and tumble your way through a new stylised Australia as you face your fears of unknown threats, Australian accents, and losing your brother forever.

  • Associate Producer, collaborating with group members on weekly tasks for asset production & implementation
  • 3D Environment & General Artist, responsible for 3D assets for level and pub
  • Lead 3D Animator, responsible for character animations & object animations
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My Work

TumbleTail WIP 1
TumbleTail WIP 2
TumbleTail WIP 3
TumbleTail WIP 4
TumbleTail WIP 5
TumbleTail WIP 6
TumbleTail WIP 7
TumbleTail WIP 8

TumbleTail Trailer

Personal Work

Tesseract

Experimental Practice

The Tesseract

  • Experimental Practice, working in Unreal Engine 5.4
  • Rendered with Niagara VFX Systems
  • Modelled in 3DS Max, and animated with blueprints
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Griffith Animation Studio

Flight Path

3D Environment Artist

Flight Path Screenshot

Flight Path

Flight Path is a student-led animation film inspired by Amelia Earhart's journey in the late 1930's. Designed in Unreal Engine, and filmed with motion-capture, this project showcases film-environment design and 3D modelling that captures the best camera shot possible.

  • Role as 3D Environment Artist, responsible for Island Environment in Act 3
  • Implemented unique island design inspired by Kiribati Islands
  • 3D Designs for props and crashed airplanes on Island

My Work

TumbleTail WIP 2
TumbleTail WIP 1
TumbleTail WIP 3
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Griffith Animation Studio

Dragonkin

2D Animator

Dragonkin Screenshot

Dragonkin

Dragonkin is a student-led animation film based on a young dragon's journey through responsibility and care, when a boy from a nearby village seeks shelter with her. Designed with 2D animation in mind, this project showcases 2D animation film production, with character design and animation test

  • 2D Animator, responsible for Kindheart's "Walk Cycle" animation
  • Based on pre-production design for human character
  • Collaborated with artists, directors, and production managers for cohesive visual direction

KindHeart Animation Test

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